Play bingo with our virtual bingo caller
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This tutorial explains how to play a bingo game with our virtual bingo caller. It was designed to facilitate the organization of a bingo game, to reduce the necessary equipment and to easily validate the winning cards. You can play with virtual cards, and/or printed cards. The virtual bingo caller is linked to the bingo cards of a game, and thus allows to track when a card is a winner in the “Winners list”.
You can have one active caller at a time. The caller will be activated for 3 hours, and you can play as many games as you want by clicking “Restart the game”. If you want players to have multiple cards, you’ll need to distribute printed cards. Players can have only one virtual card per web browser. When you restart the game, the caller and the players cards will be reset, and they keep playing with the same cards.
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At this stage, you should already have created new game, and you can see it on the main page in your Games List. Go in the line of your game and click the “Play” icon.
Game Settings:
Let’s take a look at the game settings.
Number of virtual cards
This is where you choose if you play a game with printed bingo cards, with virtual bingo cards, or both. The game will be played by default with printed cards. To change the ratio of printed cards and virtual cards, modify the number of virtual cards. If you would like to play only with virtual bingo cards, click “Set all to virtual“. Enter a game name and a password for players to join your virtual game at BingoMaker.com and click “Join a game“.
Here is a video that demonstrates how the host and the players are connected using the virtual bingo caller.

Game name
When you have some virtual cards in your game, you can select the game name. The game name will appear in the Game List page.
Password
Enter a game name and a password for the players to join your game.
Game Type
If you have a simulation with your project, you can select “Simulation” and the caller will make the draws in the same order previously selected in your simulation. When the selection is at “Bingo Caller”, the caller works as a regular bingo caller.
Bingo Caller: The bingo caller will draw the values randomly during the game as a standard bingo caller used in bingo halls (cage with balls). To print the bingo cards for the game, choose a card template, click “View” and print out the number of cards required. If you plan to play multiple games, print the same cards several times.
Simulation: This option is only available if you have done a simulation for this game. The bingo caller will draw the values like a standard bingo caller, but it will follow the predefined order to reproduce the results. The winning combinations will respect those defined during the simulation and will be displayed in the lists as the game progresses. Select from the versions the simulation you wish to play during the game. If you restart a new game, the bingo caller will replay the same simulation.
Display “Current/Previous draws” on virtual cards
This option can hide the current and previous draw fields at the top and bottom of the virtual card.
Winning patterns to get a bingo
Choose from 64 patterns how players will get winning lines during the game. The boxes are all checked by default. The results will be displayed simultaneously during the game in the winners list. Winning Line (s) is a vertical and horizontal 5 consecutive squares, Winning diagonal (s) is and / (don’t click those ones if you just want the X) 4 corners is quite easy to get because it consider only B and O column, and it’s a requirement in order to get the X. Just select the pattern you want for the game. You can modify the winning patterns every time you restart the game.
Cost (credits)
The first game is free. The cost of using the bingo caller depends on the number of cards of the game at the price of 1 credit per 25 cards and it will be active for three hours. The 3 hours countdown starts when the caller is activate, and it is shown at the top right of the bingo caller.
Description of the virtual bingo caller interface
We tried to simplify the bingo caller in order to make sure anybody can use it. The bingo caller was designed in order to make the random draws, and manage all the other aspects of the game. The host can follow the game on his side using the different lists, and easily validate the winning cards. You can display the flashboard to players on an external screen like the giant board in the professional bingo halls.
Game Information
Players can join your game at this link with your game name and password. You can see in real time how many players are in your game, so you can start the draws when most players have joined. The caller will remain active for 3 hours, and you can play as many games as you want.
Manual and automatic draw
To start the game, manually click on “Make Draw“. To use the automatic draw, select the number of seconds between draws and click “Enable”. To disable the function, click “Disable“. When the option “Stop the draw when a card is winning” is set to “Yes“, the bingo caller will be deactivated when there is at least one winning card. If the option is set to “No“, the bingo caller will continue without taking into account to the winners. Draws will stop when all bingo values are drawn or when all the values of a simulation are drawn.
Board Options
Manual selection of the draws
The table allows organizers to quickly see the drawn values and follow the game. Current and previous draws are displayed at the top of the table. The table is automatically updated after each draw.
Make the draws with your bingo cage in the virtual world. Click the draw option “Manual selection of the draws” and select the numbers in the game table.
Open the board in an external window
This function opens the table in another window. Drag the window into the other screen (TV or projector) and display the board so that the players follow the draws as in professional bingo centers.
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Playlist and Winners list
The Winners List displays the card numbers and the winning patterns of the winners.
Automatic validation of virtual cards
Only the cards that are played on a device will appear in the winners list. When a player has the possibility of having a bingo in his virtual card, the card number and pattern will appear in the winners list (not crossed out). Once the player clicks all the squares and get the winning pattern, a pop-up message will appear on the screen “Bingo”. At that moment, the card will be crossed out in the winners list to indicate that it has been validated.
Manual validation of printed cards
The validation of the winners in this table enables you to mark the cards that have been validated. To validate a card, click on the card in the winners list and click “Validate“. The card will be crossed out to indicate that it has been validated. If you have selected the option “Do a draw among winners at the end of the game“, only crossed out cards will be part of the final draw.
Ways to end the game
End the game and do the draw
This function allows a draw among players who have won winning lines during the game. Making the draw finishes the game and displays the desired number of winners. Only validated cards will be part of the final draw among winners. This way of ending the game can be accomplished with printed cards by playing with the 4 corners method, read more at: How to play bingo?.
Restart the game
This function enables you to reset all the bingo caller tables and to start another gam. You can play as many games as you want until there is no time left on the active bingo caller. When you restart the game, players stay connected to your game, their cards are reseted, and they keep playing with the same card again.
Close the game
When you close the game, the caller is deactivated. Players will be ask to leave the game and then redirected to the Games List page. The remaining time of the 3 hours countdown is lost.
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The Bingo Caller software features an uncluttered and visually appealing screen layout with a prominent last ball called display at the top right of the screen. You can operate in either Auto or Manual mode, with either the North American style 75 ball or British style 90 ball display. Used in Auto mode, the unique Bingo Caller randomly generated ball sequence eliminates the need for a ball blower, creating a peaceful / tranquil environment to enjoy the game. Manual mode allows you to take advantage of the many other program features when use with visible balls is mandated. The pre-programmed ball caller voice (female) reduces caller fatigue and assists patrons by providing a consistent sound they can become familiar with. The caller can always suppliment that call if they choose. The Silent mode allows the caller to call the game without interference.
The customizable ball caller files are located external to the program. With the aid of a sound editor program (readily available for free download on the Internet), each ball file can be recreated in a different voice, language, or calling style, making this program truly your own.
For even more customization, the last number called is designed to employ image files located external to the program in the C:Bingo CallerNumbers directory. Modify those files (while maintaining the file dimensions) to give your software a unique look.
The software main screen also allows for display of your own Corporate logo. The corporate logo at the top left of the main screen hides the Wild Row feature. Modify the corplogo.jpg file in the C:Bingo CallerNumbers directory to make the software look proprietary.
Bingo Rose programs are built on a technologically modern platform - Microsoft Office Access 2007. There is no need to have MS Access installed on your computer as the installation routine includes an Access 2007 runtime environment installation (enough of the Access program to run the Bingo Caller program). The Bingo Caller program has been designed to maximize screen clarity and therefore computers running the software MUST be capable of a minimum 1366 X 768 screen resolution.
Bingo Caller is licensed for single organization use. The Organization Name must be provided at time of purchase. The same Organization Name must be used in conjunction with a License number when the program is first used to register the licensee and record the Organization Name for display on the top banner of the main screen.
BINGO CALLER - FEATURES
The Bingo Caller main screen is organized to maximize its viewability by the Bingo patron. Controls used by the caller are functionally placed and inconspicuous to the patron. Controls not required at a particular stage of the game are invisible to avoid distraction. Major program features are set on the Setup Switchboard prior to play.
Bingo patrons will appreciate the uncluttered and easily read displays, particularly the large 3D ball called display. (The letters / numbers in this display are produced from image files external to the software. As such they can be modified to suit the users preference.) And when the Auto mode and Sound features are utilized, the caller will appreciate the effortless nature of calling the Bingo game.
The use of the Oswald font makes the numbers on the flashboard crisp and clear. An Oswald font installation package is installed with the software in the C:Bingo CallerFontoswald.zip file. (A one time installation of that font on your computer is required after installation of our software.)
Large screen display devoted to the patron’s needs. (75 ball Bingo in Auto Mode)
The dash between the letter and number on the 75 ball screen can be modified to meet the design of your desired letter / number look. You can also make it disappear entirely by modifying the dash.jpg file to be blank.
Large screen display devoted to the patron’s needs. (90 ball Bingo in Auto Mode)
You can make the software look proprietary by modifying the letter and number files and the corporate logo file.
Modified screen display. (User's corporate logo and letter / number images)
Functional controls are discreetly located on the Bingo Caller main screen for use by the caller, yet they don't interfere with the patron's appreciation of the screen details.
Program setup features and settings are contained on the Setup Switchboard which is accessible by double-clicking the Bingo Rose logo on the lower left side of the main screen. (Note that this Switchboard is not accessible while a game is active.)
Bingo Rose logo.
The Setup Switchboard is where program functionality is mainly controlled.
The Bingo Caller program requires little setup. The setup features are accessible from the Setup Switchboard.
The main control on the Setup Switchboard is the Auto Mode checkbox which allows the caller to select how the program will control the progress of the game. With a check mark in that box, the program will automatically produce the ball delivery for the game by using our unique random ball selection process. Auto mode works in conjunction with the sound and timer features to maximize the value of the program.
Once the current game is started, a “randomly selected” ball will be called. (Test trials of our unique random number generator simulating 20,000 games played revealed that there were no repeat sequences of the 75 balls called during a game! This makes it virtually impossible for a player to predetermine the outcome of any game.) This ball number will be prominently displayed and a sound file will be activated that will call the ball (or no sound if Silent Mode is selected). The timer will countdown to zero at which time (unless the game is halted) the next ball call will be initiated. The Seconds to Countdown default setting is 10 seconds, but it is adjustable to suit your needs by changing its value on the Setup Switchboard to the required seconds interval. In Auto mode, the balls are “randomly selected” and the main screen numbers cannot be selected.
Manual mode (Auto Mode deselected) necessitates a ball blower or cage be used to generate the numbers. The drawn number can then be highlighted, and the associated sound file activated, by clicking the appropriate image on the flashboard portion of the screen or by keyboard entry using the Ball # input box.

In all modes, as a ball is selected, the appropriate number square on the Bingo flashboard will be highlighted, the numbering will display in yellow, and if Silent Mode is unchecked, a voice file will be activated that will call the ball drawn. A large display of the current ball number is prominently displayed in the upper right of the screen. When the next ball is selected, the number square numbering of the last ball called will switch to white.
Balls called are highlighted with different colours.
When in Auto Mode, the next ball will automatically be called when the timer countdown reaches zero. The Seconds to Countdown default setting is 10 seconds, but it is adjustable to suit your needs. (The countdown feature is not available in Manual mode.)
In Manual mode, once a ball is selected from your ball system, the drawn ball can be highlighted, a prominent display of that ball number shown, and activation of a sound file that will call the ball, can be effected in two ways. At any time in Manual Mode, you can click on the appropriate image for the drawn ball on the main flashboard screen.
You can also use the keypad to enter the ball number drawn from your ball delivery system (drum). If Keyboard Input is checked (Setup Switchboard), the Ball # box is visible on the lower right side of the main screen in which you enter the ball number to be called.
Ball numbers drawn can be manually input.
Note that if you select the Keyboard Input checkbox while there is a check mark in the Auto Mode checkbox, you will receive a warning to deselect the check mark in the Auto Mode checkbox first as keyboard entry is not available in Auto Mode. Note also that if you have a check mark in the Keyboard Input checkbox, selecting the Auto Mode checkbox will deselect the check mark in the Keyboard Input checkbox.
Input feature unavailable warning.
The last number blink feature is new in this version. With this feature activated, the last number called will blink for a short period of time depending upon the Seconds to Countdown value you are using.
If the caller accidentally selects the wrong ball (Manual Mode only), that error can be corrected by double-clicking the last ball number square (lettering is in yellow). This will remove any highlighting for the wrongly selected number, clear the last ball called display, and reset the # of Balls Called counter display. Note that this may not be advantageous if you are not running in Silent mode whereby the number will have been called by the program (and once called it is normally considered official).
Occasionally a pattern is selected that does not use all of the numbers, such as the Letter H whereby there are no Ns. By double-clicking on the corporate logo area at the top left of the screen, the Wild features under that logo will be made visible (75 ball Bingo only). In the case of the Letter H pattern, a check mark would be added to the N checkbox and the Wild Row button selected. This would mark all Ns as having been called, and therefore will not be called again prior to a New Game.
Wild Row feature.
If the game is continued without selecting the Wild Row button, no wild row updates will be processed, even if there are checks in any of the checkboxes.

As the game progresses, the # of Balls Called counter display is updated.
Numbers called counter feature.
The Female voice, created by a professional voice-over artist, announces each ball called. The 75 ball game is announced twice while the 90 ball game announces the number once. If the Silent Mode checkbox is checked on the Setup Switchboard, the program does not announce the ball selected. Regardless of the mode selected, the caller still has the option of adding commentary to compliment the programmed voice.
As the sound files (identifiably named wav files) are located external to the program, each file is customizable to meet your specific needs, be that a different language, familiar voice, or style of call. Create several versions of the files to swap in before the game for variety! Sound editing software is readily available for free download on the internet and is generally simple to learn. (Be sure to save backup copies of the Bingo Rose sound files and any other sound files you create in case you accidentally overwrite those in the sound file [Voices folder for 75 ball and Voices90 folder for 90 ball] sub-folders.)
The Bingo Caller software is licensed for the enjoyment and sole use of a single organization. An Organization name must be provided at time of purchase. A License number will be provided that is unique to that organization. The provided Organization name and the License number listed in the email you will receive following purchase must be entered exactly as indicated in the email to gain access to the software when it is first run. Incorrect entries may result in the software terminating, necessitating re-launch of the software to access this License form.
Bingo Caller License registration.
The Organization name will appear on the top banner of the main Bingo Caller screen.
The About Bingo Rose splash screen is displayed for approximately four seconds when the program is launched. It can also be accessed from the Setup Switchboard by double-clicking the Bingo Rose logo and selecting the About Bingo Rose button. (If opened in this manner, simply click on that popup screen to close it.)
About Bingo Rose splash screen.
This screen provides information about your computer and the environment that Bingo Rose is operating in. This information might assist Bingo Rose personnel in troubleshooting any unlikely difficulties you experience with the program.
NOTE: Please consult local laws before using this program for other than Not for Profit use.
Each time the software is launched, a Licensed User notification will appear.
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Licensed User notification.
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To review your license information, you can access the Bingo Rose License form from the Setup Switchboard by double-clicking the Bingo Rose logo.
The Bingo Caller software is designed for operation using the Access 2007 version of the Microsoft Access program. Occasionally a user will activate a newer version of this software on their computer which will result in our software opening in that version. A warning message to this effect will display when our software is launched. Unpredictable errors might result if the software operates in this environment. Please contact Bingo Rose for information about how to modify your launch icon so that the Bingo Caller software is forced to open with the required Access 2007 version.

To provide this professional Bingo flashboard / caller software program in this price range, it is available as Download only.
$99.95 USD
Please provide the Organization Name for which you wish to register this software license.
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